NOVA SQUADRON · 3D Space Dogfights with Friends

About this game NOVA SQUADRON · 3D Space Dogfights with Friends

Development notes

Arcade flight on purpose

The fighters do not drift with real inertia. Velocity follows the nose with a slight slide, and when you release the roll the wings level back to the bank your turn needs, so a phone player never loses which way is up.

Your hits are your hits

In co-op and team dogfights the server runs the rules at 30 Hz, but each browser flies its own fighter, sends its position 20 times a second and judges its own laser hits. In a fast dogfight the hit you see should count.

Help that depends on the hand

Aim assist and lock cones are widest on touch, narrower on a gamepad and narrowest with a mouse. Touch also gets auto-fire by default, so a phone player can concentrate on flying.

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